Introduction to the eSports Industry

Replenishment date: 16.09.2023
Contents: Introduction to the eSports Industry (ANSWERS) (1).pdf (640 KB)
️Automatic issue of goods ✔️
Sales:
0
Refunds:
0
Reviews:
0
Views:
24
Seller
Seller:
alevtina_sar
Rating:
3,21
Ask a Question
Report a violation
Description
1. The technological feature of releasing games on Android (as opposed to games on iOS) is...

*wide range of devices

*the fact that simpler UI applications are easier to adapt to work

*more options for faster work

*opportunities for emulating other platforms

2. It is not true that the competence of the Moscow Computer Sports Federation includes...

*creation of educational programs

*negotiating standards with copyright holders of game projects

*formation of a regional team

*organization of computer clubs

3. The platform for automatically holding eSports tournaments is called...

*MoreMMR

*QIWI Teamplay

*FACEIT

*L2P Limited

4. “Tetris” became a system-seller of the console...

*Dendy

*Game Boy

*NES

*Dreamcast

5. AR (augmented reality) is not widespread at the moment due to...

*popularity of consoles

*lack of selling systems

*the fact that the technology is not yet perfect enough

*the fact that it cannot be used in games

6. The author of the game “Tetris” is ...

*John Carmack

*Nikita Skripkin

*Alexey Pajitnov

*Gabe Newell

7. Arcade slot machines are less popular these days due to...

*the fact that they are technologically outdated

*availability of other platforms and mobile devices

*Internet development

*advent of virtual reality

8. Thanks to scientific work... eSports managed to return the official status of a sport

*Moscow State University of Culture and Arts

*Moscow State University named after M.V. Lomonosov

*Russian State University of Physical Culture, Sports, Youth and Tourism

*Moscow State Technical University named after. N.E. Bauman

9. Thanks to the advent of Jewel case...

*game publishers suffered huge losses

*Russian game projects entered the global market

*publishers of games with a minimum configuration (Jewel case) managed to reach an indicator of about 25% of the total games market

*the pirate segment of the games market has been completely supplanted

10. Most copyright holders do not want to hand over the holding of major tournaments to private hands, ...

*to prevent the possibility of changing the code in your project

*so that developers are not lured away to other companies

*because they are afraid that the game’s audience will be eroded by other projects

*so as not to miss out on your own benefits and get maximum income from using your software products

11. In ... the first Russian company was officially registered, which began to engage in the official publication of computer games

*1989

*1998

*1994

*2000

12. In ... Dendy’s revenue began to exceed half of Steepler’s revenue

*1991

*1992

*1994

*1995

13. The Adrenaline Cyber ​​League was attended by...

*650 teams

*470 teams

*404 commands

*618 teams

14. In eSports, it is virtually impossible to repeat the same situation due to...

*too much variability during a gaming session

*too big balance changes that are made when new patches are released for games

*the desire of the organizers to make the matches more spectacular

*reluctance of players to play according to the same schemes

15. The competence of the Moscow Computer Sports Federation includes...

*creation of educational programs

*negotiating standards with copyright holders of game projects

*formation of a regional team

*organization of computer clubs
Additional Information
18. Currently, the key problem in mobile eSports is...?

* small number of spectators

*too complex tournament rules

*high barrier to entry into mobile games

*the fact that the audience plays less on mobile platforms

19. Currently, when holding eSports competitions, it loses in the organization...

*Gamer Stadium

*Cyberspace

*Yota Arena

*Winstrike Arena

20. You can participate in official computer sports competitions with...

*16 years

*18 years

*21 years old

*14 years

21. In the first half of the 2000s, a copy protection system was widespread in Russia...

*Kaspersky

*Denuvo

*StarForce

*Blockchain

22. Among the possible sources of financing for a public organization is...

*sponsors

*founders

*members of the public organization itself

*ministries

23. Among the official publishing companies that officially publish computer games are ...

*Triada

* "Buka"

* "New disk"

* "Fargus"

24. Among the sponsors of ESL tournaments are...

*Toyota

*Mercedes

*Nvidia

* Intel

25. Among the things that are typical in the process of accumulating budgets for event organizers is...

* accumulation of own working capital

* work with bank funds

*microloans

*work with tenders

26. The main feature of releasing games for mobile platforms is...

* strict adherence to time limits for gaming sessions

* development of controls for touch screen (touchscreen)

*lack of a solvent audience

*too complex optimization compared to other platforms

27. The main difference in the release of games for the console from games for personal computers (PCs) is ...

*that different age restrictions need to be taken into account

purchasing power

* the fact that consoles have a common technological standard

*the fact that different versions of consoles have different technologies
Similar items
Introduction to the Legal Profession
Seller:
alevtina_sar
Rating:
3,21
Sales:
0
price:
2,72 $
Introduction to project activities
Seller:
alevtina_sar
Rating:
3,21
Sales:
8
price:
2,18 $
Introduction to psychoanalysis-abstract.
Seller:
G-rs
Rating:
0
Sales:
0
price:
1,00 $
Introduction to psychosomatics-abstract.
Seller:
G-rs
Rating:
0
Sales:
0
price:
1,00 $
Introduction to the profession of social psychologist
Seller:
alevtina_sar
Rating:
3,21
Sales:
0
price:
3,27 $