Diploma - "Game as Logos and Myth".
Replenishment date: 06.04.2007
Content: 00007.rar (52.79 KB)
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Description
CONTENTS
I. INTRODUCTION 3
II. MAIN PART 6
CHAPTER 1. PLAY AS A LOGO 6
1.1. PHILOSOPHICAL RATIONALE OF THE GAME CONCEPT 6
1.2. THE ESSENCE OF THE GAME AND ITS KEY FUNCTIONS 20
1.3. CONTEXTUALITY OF THE GAME 31
CHAPTER 2. GAME AND MYTH 40
2.1. RULES OF THE GAME AND ITS LEVELS 40
2.2. MYTHOLOGY OF THE GAME AND ITS SCIENTIFIC MEANING 46
III. CONCLUSION 60
IV. REFERENCES 64
I. INTRODUCTION 3
II. MAIN PART 6
CHAPTER 1. PLAY AS A LOGO 6
1.1. PHILOSOPHICAL RATIONALE OF THE GAME CONCEPT 6
1.2. THE ESSENCE OF THE GAME AND ITS KEY FUNCTIONS 20
1.3. CONTEXTUALITY OF THE GAME 31
CHAPTER 2. GAME AND MYTH 40
2.1. RULES OF THE GAME AND ITS LEVELS 40
2.2. MYTHOLOGY OF THE GAME AND ITS SCIENTIFIC MEANING 46
III. CONCLUSION 60
IV. REFERENCES 64
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