Game Art for Beginners (2021)
Replenishment date: 20.03.2021
Content: text (44 characters)
️Automatic issue of goods ✔️
️Automatic issue of goods ✔️
Sales:
0
Refunds:
0
Reviews:
0
Views:
261
Description
The program of the course:
Introductory lesson
Basic software basics (Photoshop, Blender 3d)
Modeling in Blender (we will not go deep into 3D, but use it as a basis for the concept)
Search for references
Create a 3d concept
Composition and design of objects
Falling shadows
Soft shadows
Setting up brushes, blending, basics
We finalize the design and draw the structure
An example of a house in real time, so far without final elaboration
Game location
Drawing materials
Level for the game genre "Match 3"
Parallax effect
Refinement and rendering
Intro. (Who is an interface artist). The correct approach to the profession.
Vector graphics tools: pen, hotkeys, layer styles.
Search for ideas. (Research) / Sketching.
Design / convenience / location / standards.
About the industry and the work of the animator
Classic animation. Frame-by-frame animation. Basic principles
Animation in Adobe Animate
Keyframes, hotkeys
How to use tweens
We create it using the example of running.
Special Effects
"Body Part": how to make any animation using a template as an example.
Export frames, features of transferring animation to the programmer
Result: finished animated character
Sketching in perspective
Composition
Sketching
Composition from forms
Work with color
shadow
Render
Sketches
Final process
Introductory lesson
Basic software basics (Photoshop, Blender 3d)
Modeling in Blender (we will not go deep into 3D, but use it as a basis for the concept)
Search for references
Create a 3d concept
Composition and design of objects
Falling shadows
Soft shadows
Setting up brushes, blending, basics
We finalize the design and draw the structure
An example of a house in real time, so far without final elaboration
Game location
Drawing materials
Level for the game genre "Match 3"
Parallax effect
Refinement and rendering
Intro. (Who is an interface artist). The correct approach to the profession.
Vector graphics tools: pen, hotkeys, layer styles.
Search for ideas. (Research) / Sketching.
Design / convenience / location / standards.
About the industry and the work of the animator
Classic animation. Frame-by-frame animation. Basic principles
Animation in Adobe Animate
Keyframes, hotkeys
How to use tweens
We create it using the example of running.
Special Effects
"Body Part": how to make any animation using a template as an example.
Export frames, features of transferring animation to the programmer
Result: finished animated character
Sketching in perspective
Composition
Sketching
Composition from forms
Work with color
shadow
Render
Sketches
Final process